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SKELETON MAZE
Anchor 2

I started down my path toward becoming a game designer in the 4th grade after playing Super Mario RPG. I was so captivated by the game's mechanics and world that, before I had even finished the first area, I had begun scribbling concepts for items, enemies, and worlds into the margins of notebooks, and I never truly stopped since. While my appreciation for the medium and design knowledge have grown and matured since, I've been attempting to learn how to capture that feeling in my own games ever since.

When I'm not making games, I'm likely playing them! I'm a big fan of strategy RPGs (a la Fire Emblem), fighting games, platformers, and I've been putting in a lot of hours to Overwatch 2 and my 100% playthrough of Yakuza 0 lately.

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